house of moves is an incubator of ideas where motion capture converges with imagination, inspiring artists within the entertainment, gaming and commercial trade to see and express movement in previously unimagined ways.

 

chris mielke, producer, epic games

“House of Moves did mo-cap clean up, targeting, facial and secondary animation for Gears of War 3. They were by far the best vendor we've ever had.  They seemed to get all the details correct with very little data we had available from our mo-cap shoots.   On the facial side, they are good with the animation and understanding the facial nuances right off, such as how the characters react to the scene.  House of Moves is  the best partners we've had, and we've worked with a lot.  They needed very little supervision, were proactive on a lot of things, asked a lot of smart questions and were able to help us stay within budget.   We would definitely work with them again.”
 

Chris Mielke, Epic Games:  “House of Moves did mo-cap clean up, targeting, facial and secondary animation for Gears of War 3. They were by far the best vendor we've ever had.  They seemed to get all the details correct with very little data we had available from our mo-cap shoots.   On the facial side, they are good with the animation and understanding the facial nuances right off, such as how the characters react to the scene.  House of Moves is  the best partners we've had, and we've worked with a lot.  They needed very little supervision, were proactive on a lot of things, asked a lot of smart questions and were able to help us stay within budget.   We would definitely work with them again.”

news and events:

  • ⊕House of Moves stakes creative claim through management-led buyout from OMG [read]
  • ⊕ house of moves Provides Full Performance Capture for Cinematics in Call of Duty®: Black Ops II [read]
  • ⊕ house of moves provides full body motion capture for Starhawk™ [read]
  • ⊕ Mocap Superfan visits HOM [read]
  • ⊕ USC Institute for Creative Technologies, Icon Imaging Studio, Lightstage LLC and house of moves Create New Digital Double Pipeline for Journey 2: The Mysterious Island [read] 
  • ⊕ house of moves debuts eye tracking animation process in EA’s Need for Speed: The Run [read]
  • ⊕ Eye tracking process for film and game animation developed by house of moves [read]
  • ⊕ Mocap demonstration with MBHPI to predict greatness in athletes hosted at HOM [read]
  • ⊕ house of moves makes flavor dance for Yogi Tea commercial [read]
  • ⊕ house of moves Develops Eye Tracking Process for Film and Game Animation [read]
  • ⊕ Realistic Cinematics for Gears of War 3 Captured at HOM [read]
  • ⊕ HOM Captures Crash Test Performance for Lexus “Light” Commercial [read]
  • ⊕ HOM Helps Robots Shuffle to ‘Party Rock Anthem’ in New Spot for Kia Soul   [read]
  • ⊕ HOM Creates Brand Identity Package for "Origin", EA's New Online Platform & Store [read]
  • ⊕ HOM Completes NHL/Stan Lee Superhero Franchise Debut [read]
  • ⊕ HOM Completes Stunt Work for "TRON:Legacy" [read]
  • ⊕ HOM Captures Athletes for Reebok Zigtech Commercials [read]